To view this page ensure that Adobe Flash Player version 11.1.0 or greater is installed.

Autodesk 3ds Max 2016 Creating a Camera Sequence by Steve Schain Editing is the basis of creating an interesting and watchable video or fi lm production. The Camera Sequencer in 3ds Max allows you to create cuts from one view to another, editing the animation right in the scene. In this scene, you will create cuts between three camera views, using the Camera Sequencer to accomplish the task. You will then be able to render the sequence. This scene contains a small town with a road driving through it and three cameras. The camera sequencer works just like a simple video editing timeline. It allows you to preview a simple camera sequence that you can assemble together using simple cut edits and multiple cameras from your current scene. 12 www.cadlearning.com Watch Video here Once you have the scene cut the way you want, you can then render the sequence. To create a new sequence, from the Rendering menu, click Camera Sequence to open the State Sets Editor in the Camera Sequencer mode. When the Camera Sequencer opens, you will see the State Sets Editor open in the lower section of interface. The current active animation range is from frame 0 to frame 750. Add a new sequence so you can set up the fi rst camera in the sequence. Click the Add New State button, to the left of the State Sets title. This adds a new shot into the sequencer with the title Shot01. Currently, the view option is set to None and the sequence is