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Autodesk Maya 2016 Working with Paint Effects Collisions by Steve Schain Paint Effects is a great tool for adding an incredible amount of detail to your scenes. Paint Effects can also be made to interact with geometry that you add to your scene. In this scene, you have a fi sh tank with several Paint Effects objects added to it and a hazardous waste barrel just sitting on the gravel. Watch Video here barrel object. Once you’ve created an anemone, close the Visor and press Q on the keyboard. Make sure the Attribute Editor is open. In the Attribute Editor, click the anemoneBranches1 tab. First, change the Global Scale value to 20.0 and press ENTER. Create a paint effect and have it interact with the waste barrel. You want to cause the paint effect to collide with the barrel when it moves through the scene. Make sure the Modeling Menu Set is visible. If it is not, choose Modeling from the Menu Set drop-down. In the camera01 viewport, click to select the gravel shape object. In the Generate menu, click Make Paintable. Then click Get Brush to open the Visor. In the Visor, open the Underwater folder in the left folder view. You may have to scroll down in order to open it. In the Underwater folder, click the anemoneBranches Paint Effects brush. Using the anemoneBranches brush, click and drag a brush stroke just a little bit in front of the In order to make the barrel collide with the anemone Paint Effects, you need to make it a Paint Effects collision object. Make sure the anemone Paint Effect is selected. Then, holding the SHIFT key, click to select the barrel. From the Main Menu, choose Generate > Make Collide. Depending on how many anemone strokes there are, it may take a minute or two to calculate. Click to select just the barrel. Press W on the keyboard to activate the Move www.cadlearning.com 7